/////// New release: »Albrecht Kunkel: QUEST. Photographs 1989–2009«
With an overview of the central work cycles, as well as texts by Jana Duda, Erec Gellautz, Ursula Frohne, Christian Katti and Mirjam Lewandowsky, the publication gives insights into Albrecht Kunkel's twenty years of comprehensive artistic activity which leads the viewer not only to places of collective memory, but also confronts him with the image-immobile construction of history and reality.
/////// Video documentation: »Frei Otto. Thinking by Modeling«
The exhibition »Frei Otto. Thinking by Modeling« aims at introducing new perspectives on the work of this internationally celebrated German architect. During the course of his life, Frei Otto (1925-2015) collected and classified images of the structures of nature. They served him equally as inspiration and free association and as specific objects of investigation. Frei Otto recognised the model character of nature and tried to make this useful for architecture and civil engineering. The videos provide an introduction into his work and thinking, they give us insights into the particular way of working of this innovative architect.
/////// Exhibition teaser »Frei Otto. Thinking by Modeling«
/////// »Frei Otto. Thinking by Modeling: The working methods of the innovative architect«
/////// »Frei Otto. Thinking by Modeling: Projects«
/////// New release: »Games and Politics. An interactive exhibition by the Goethe-Institut in cooperation with ZKM I Center for Art and Media Karlsruhe«
Whether computer games are seen as a political issue, as an entertainment medium or – even – as art, they all have to be views in a contextual manner. Every game position itself in a society and picks it out as the central issue at the same time. A political relevance can be postulated for all computer games, even if they seem to evade any political action. The touring exhibition »Games and Politics« as well as this catalogue examine how computer games unfold their political potential.
/////// Making of: How does an Augmented Reality App arise?
The documentation shows the development process of the app »Karlsruhe Maptory«, that was developed as part of the »GLOBALE« at ZKM | Karlsruhe and made it possible to experience the forward-looking achievements of Karlsruhe's personalities in 20th and 21st science and art via Augmented Reality (AR). At 30 various locations throughout the city of Karlsruhe, performatively staged stories or musical events were overlapped with reality: The observer saw via camera image of his or her smartphone a dialogue between persons, whose images were generated to fit the viewer's position, at one place – or scenic presentations in doll’s houses, persons peering into wells or speaking sculptures. Facades became interactive painting and games surfaces, whereas posters became cinema screens!
/////// App teaser for »Karlsruhe Maptory«
/////// »Karlsruhe Maptory: The Production of the Augmented Reality App«