The ZKM | Center of Art and Media is a place of scientific and artistic research. Here, research scholars and artists from around the world discover unique conditions for realizing theoretical and practical projects, and the opportunity for presenting them to a broad public.
In the near future, the Project Archive, which is currently under construction, is to provide information on all completed ZKM research projects.
Akademie Schloss Solitude, Stuttgart und das ZKM | Zentrum für Kunst und Medien Karlsruhe schreiben 2017 gemeinsam drei Calls für »Web Residencies« mit unterschiedlichen Themen aus, die von eingeladenen Kuratoren konzipiert werden.
Das Programm »Web Residencies« wurde 2016 von der Akademie Schloss Solitude initiiert, um junge Talente der internationalen digitalen Szene sowie Kunstschaffende aller Disziplinen, die sich mit web-basierten Praktiken auseinandersetzen, zu fördern und den Prozess ihrer Arbeit online auf der Plattform www.schloss-post.com zu präsentieren. Bei jeder Ausschreibung werden drei bis vier Personen oder Teams von den jeweiligen Kuratoren für eine vierwöchige »Web Residency« ausgewählt, die mit je 500 USD prämiert ist.
Mit der neuen Kooperation schließen die Akademie Schloss Solitude als Künstlerresidenz und Netzwerkmaschine und das Zentrum für Kunst und Medien, ein Museum und Ort künstlerischer Forschung und Entwicklung, ihre Expertise und Praxis zusammen und arbeiten gemeinsam an der Weiterentwicklung des Programms »Web Residencies«. Beide Häuser begreifen Künstlerresidenzen online als ein zeitgemäßes Format der Künstlerförderung im globalisierten und durch die Digitalisierung geprägten Kunstbetrieb. Der digitale Raum wird nutzbar gemacht, um neue Wege in der künstlerischen Praxis und der Kunstvermittlung außerhalb geografischer und institutioneller Grenzen zu erproben. Das Programm ist dabei bewusst offen gestaltet und lässt sich von den Ideen, Konzepten sowie Arbeitsweisen einer Szene auch jenseits des etablierten Kulturbetriebs prägen.
Im Fokus der »Web Residencies« steht nicht das fertige Kunstwerk, sondern Künstler sind dazu eingeladen, in einem bestimmten thematischen Rahmen mit digitalen Technologien und neuen Kunstformen an der Schnittstelle von digitaler Kunst und Kommunikation zu experimentieren. Sie stehen dabei in direktem Austausch mit dem professionellen Netzwerk der Institutionen und einer breiten digitalen Öffentlichkeit, die wiederum einen unmittelbaren Zugang zu den künstlerischen Arbeiten erhält. Eine dezentrale und internationale Diskussion von Themen im Bereich digitale Kunst, Netzkultur sowie digitale Technologie und Gesellschaft, die von den eingeladenen Kuratoren gesetzt werden, soll auf diese Weise ermöglicht werden.
Die zu den drei Calls eingereichten Arbeiten werden auf www.schloss-post.com sowie auf web-residencies.zkm.de gezeigt. Für Bewerber gibt es keine Altersbeschränkung, auch Studierende sind zugelassen. Das Programm wird vom Ministerium für Wissenschaft, Forschung und Kunst des Landes Baden-Württemberg unterstützt.
Call Nr. 1: Blowing the Whistle, Questioning Evidence
The Karlsruhe University of Arts and Design (HfG) and the ZKM | Center for Art and Media Karlsruhe are announcing a joint international research and development program. The program »Archivists in Residence« focuses on researchers, who deal academically and/or artistically with practices and theories of the archive in a broader sense. It includes a four-month scholarship of €2000 per month. Two scholarships are being allocated per year.
The program is dedicated to two overlapping themes: the preservation of artwork which is based on electronic technology – particularly digital technology – and the requirements and possible horizons of the archive under the conditions of digitalization.
Complex digital objects
1. For art which is created with and by technical media, the interconnection between origins and futures is particularly close. The less traditional they seem, the more in-depth the investigation into their connection to history is to be. Since the beginning of the 20th century, they have developed their own traditions and have become an essential component of contemporary art history.
But the technical artwork of the last 50 years is currently at risk of becoming irretrievably lost and only surviving in the form of rudimentary documentation. The original technical medium falls apart and can no longer be replaced; the data and programs saved on it can no longer be processed or executed. New modes of performance must be created for historical codes, which preserve in a productive tension the material and structural authenticity on the one hand and current technology and their conditions on the other hand.
2. Digitalization has changed the conditions of archiving and opened up new horizons for academic and artistic appropriation. However, the traditional actors who evaluate, structure, preserve and make accessible cultural events – for example archives, libraries and museums – remain mostly in a culture of list-like inventories. In addition, the real, physical location, at which most digital archives continue to be used due to legal reasons demanding localization within the institution, seems rigid in its given architecture and established technical interfaces. For this reason, the objective of the program is to analyze the current conditions of the cultural archive and to develop new forms of digital and real architectures, i.e. alternative scope for reflection and action.
To face these challenges, archivists of the present and the future must be hybrid qualified researchers, who work just as confidently with information technology as with the archaeology of the arts and media and critical archivology. To effectively support a prospective archaeology as a future field of work, young researchers are getting the chance – in communication with academics, restorers and curators of the HfG and ZKM – to further develop practices and concepts into an expanded archive notion using tech-based artwork from the ZKM collection and the archives of the ZKM and the HfG. For researchers with academic or artistic backgrounds, new professional fields open up between archive practice, art history, technical competence and programming skills. The workshops at the university will involve the scholarship holders in teaching and incorporate the students in the research projects.
The EU »smARTplaces« project is carving new paths for art and cultural education: cultural institutions are set to become »smart«, intelligent places of artistic discovery. The focus of the intervention is on museum visitors, their interests and their needs. The EU cultural promotion programme will be supporting the project over the next few years with two million euros. As well as the ZKM, the network has further partners in the form of eight cultural institutions from all across Europe and two universities. The think tank will play a leading role, coordinating from the Dortmunder U building.
»Audience development« is one of the major topics of the future for museums and cultural sites in the whole of Europe. In the increasingly digital world, there are also great opportunities for cultural institutions. Not only can they adapt their offers to the changing needs and desires of their public, but they can also gain new target visitor groups. In a large-scale EU project, the partners will be testing audience development strategies in multiple model phases until 2020.
Networking at all levels
The main goal of »smart places« is primarily the development of new target groups via innovative digital offers. As well as sharing media skills, the participating cultural sites can also network on several levels, in order to form synergies amongst one another, not only regarding curating, but also in terms of addressing visitors. Moreover, the project is also intended to initiate an expansion of the known room for curatorial creation, and at the same time a change management within the institutions. Art and cultural institutions will also be accommodating the needs of their target groups, which have been changed by the digital transformation.
Enhance visitor experiences in the digital world
The ZKM is focussing the digitalisation of services and a seamless enhancement of the visitor experience on the digital world. The digital networking of visitors with the real location will be initiated using an agile toolbox whereby social web tools, platforms and location-based services are connected. Augmented reality (AR), adaptive storytelling approaches and gamification elements will also be applied just as much as the strengthening of teaching skills in the world of storytelling.
The smARTplaces partner network
Eight cultural institutions and two universities from eight countries are involved in the “smARTplaces” project:
- Dortmunder U, Dortmund (Germany)
- Musée de Picardie, Amiens (France)
- WIELS Contemporary Art Centre, Brussels (Belgium)
- ETOPIA - Centre for Art and Technology, Zaragoza (Spain)
- Van Abbemuseum Eindhoven (Netherlands)
- ZKM (Centre for Art and Media), Karlsruhe (Germany)
- Azkuna Zentroa, Bilbao (Spain)
- Birmingham City University (England)
- Oulu University of Applied Sciences (Finland)
- Liechtenstein National Museum (Liechtenstein)
The European Centre for Creative Economies (ECCE) and the EUROCITIES network are supporting the project as strategic partners. Project duration: 4 years (1st June 2016 to 31st May 2020)
300 years Karlsruhe – 300 days GLOBALE at ZKM.
On the occasion of the 300-year anniversary of the city of Karlsruhe in June 2015, the ZKM | Center for Art and Media presented a new artistic manifestation: the GLOBALE. With exhibitions, concerts, performances and symposia, the polyphone, multipolar event GLOBALE – both laboratory and academy – presented the decisive artistic, social, and scientific tendencies of the twenty-first century.
Here, you can find out anything about alll the events concerning the GLOBALE:
|Impressions||The impressions will show you the most important questions of the GLOBALE, allow you to take a look back in pictures and provide you with an infographic of the GLOBALE.|
|Background||The conceptual, artistic and scientific background of the GLOBALE...|
|Exhibitions||The cultural effect of globalisation and digitalisation, and the mutual influences on various cultural concepts, are shown in the various exhibitions of the GLOBALE.|
|Events||Performances, research presentations, film screenings, readings, lectures, performances, campaigns, concerts, conferences and much more...|
|Publications||Various fascinating publications have been written about the exhibitions of the GLOBALE.|
By way of Augmented Reality (AR), the App »Karlsruhe Maptory« makes it possible to experience the forward-looking achievements of Karlsruhe personalities in 20th and 21st science and art. At various locations throughout the city performatively staged stories or musical events that overlap with reality are presented to viewers via mobile devices.
Through the camera image the viewer sees a location or a dialog between persons, the images on the Smartphone of which are produced according to viewer position. Thus, outstanding figures in Karlsruhe’s history of key significance for the natural sciences and humanities are made visible to the public at select locations. Examples of the above include Carl Einstein, the Jewish-German poet and art theorist, along with key German-speaking theorists of Cubism, Ferdinand Braun, who developed the so-called Braun Tube, or Karl Steinbuch, a cyberneticist and visionary in the field of computer science.
Visitors can experience scenic presentations in doll’s houses, persons peering into wells or speaking sculptures in over twenty locations. Facades become interactive painting and games surfaces, whereas posters become cinema screens. With this App, the ZKM attempts to integrate the various genres of fine and performative arts and to transform the city into a novel kind of music theater.
»Karlsruhe Maptory« can be downloaded online for free from the Apple App Store and played on a private iPad or iPhone.
Loans Station at the ZKM (Until Sun, April 17, 2016)
Up to ten iPads may be loaned via registration for guided tours on presentation of an identity card/passport. For this, reservations are to be made at least three days in advance: Telephone reservations can be made under: +49 (0)721/8100-1990, or by E-mail to: firstname.lastname@example.org. Reservation via E-mail will be considered definite only once the ZKM has issued confirmation.
Please note that unforeseen technical problems with the App or iPads may arise. For this reason loans may be cancelled at short notice.
As part of the GLOBALE, the artist HA Schult plans to drive from Paris to Peking in an electric car between June 19 and August 7, 2015. He is scheduled to make a stop at the ZKM on Sun. June 21. Since his car is equipped with web cameras, anyone interested will be able to follow his action in the ZKM_Subraum. The climax of his journey will be a press conference at a waterhole in the Gobi desert.
HA Schult will be travelling a total of 18.000 kilometers in 52 days, and be traveling through eight countries. During this culture-political art action he plans to take samples from rivers and lakes so as to create »biokinetic images«, and to question our contemporary socio-cultural action.
Today over half of the world’s population lives in cities, and each of these cities has its own distinctive sound profile. Sounds significantly shape life in the cities, and allow us to draw conclusions about the identities and preferences of their inhabitants. As a permanent feature of communal life, sounds can be either essential to well-being or, as noise, a stressful, disturbing factor. Sound in the urban environment also has the potential to touch people, to fascinate, and it can also enhance the appreciation of districts and particular locations.
Development of an App
The project »Next City Sounds« has been organized by the ZKM | Institute for Music and Acoustics as part of the Science Year 2015, which is dedicated to the city of the future. Its investigation of the sound dimensions of the urban area of Karlsruhe will lead to proposals for future urban planning decisions.
Microphones set up in public places can be accessed via live-stream. Are you curious and do you want to test it? Then please check out the new project on its website! These live-streams will also serve as artistic material for telematic concerts and sound installations at the ZKM. Further, an app will be developed which Karlsruhe’s inhabitants can use to assess and comment on the sound properties of their environment, as well as design their own scenarios for the future. The results of the »Next City Sounds« project will be presented at the GLOBALE, at a symposium and in concerts.
4DSOUND is a laboratory and cultural collective exploring spatial sound as a medium. Since 2008, it has developed an innovative spatial sound technology that has significantly improved and expanded the possibilities to create, perform and experience sound spatially. 4DSOUND is a fully omnidirectional sound environment, where the listener can appreciate sound in a virtually unlimited spatial continuum. Sound can move infinitely distant or intimately close to the listener.
From February 1–March 13, 2016, 4DSOUND will be shown in the rooms of ZKM and Karlsruhe University of Art and Design. During this period the ZKM | Institute for Music and Acoustics (IMA) will present a program of new artist residencies, an interdisciplinary Hacklab and artist panel discussions together with 4DSOUND. Drawn from the title of Luciano Berio’s composition »Points on the curve to find…« (1974), »4DSOUND: Points On The Curve« explores the evolution of electronic and spatial music. A discourse about future developments will be stimulated: What are the driving ideas and movements around sound and space that have shaped our present musical topography and what potentials provides the future? What might spatial sound and immersive technologies open up for the future of sound exploration and new musical forms?
The program will consist of several modules:
As part of the festival »Performing Sound, Playing Technology« in February 2016 IMA and 4DSOUND will host a Spatial Sound Hacklab exploring new instrumental approaches, performance tools and conceptual frameworks in working with spatial sound. There will also be an Artist Residency Program throughout February, presenting a new generation of sonic creators from around the world. Furthermore, spatial re-interpretations of key works from electronic music history will be shown during several concerts in March 2016. The program will also celebrate the 20-year anniversary of the Chemnitz-based experimental imprint raster-noton with installations and live-shows in 4DSOUND from some of the label’s artists.
The project »Virtual Bridges: Art and Technology between Brazil and Germany« aims to develop an online platform that seeks to strengthen not only artistic practices but also the creation of cross-collaboration activities and the transfer of knowledge between the two countries, consequently securing a field for transcultural experiences. Its main goal is to create a participatory virtual community, where debates on the subject of art and technology, exchanges, mappings and research are on-going and incited through the networks created on the platform. Furthermore, the project will contemplate, in order to enhance the cultural exchange, the inauguration of a collaborative network that will include partnerships between museums, galleries, cultural centres and universities in Brazil and Germany. Artists, curators, researchers and other professionals from both countries will be invited to get involved and to propose activities for the platform.
O projeto »Pontes Virtuais: Arte e Tecnologia entre Brasil e Alemanha« pretende estabelecer uma plataforma online para estreitar a relação entre os dois países, estimular projetos de arte colaborativos, consolidando assim um campo de ação onde haja troca de informações e experiências transculturais. Seu objetivo concreto é a criação de uma comunidade virtual participativa onde debates, intercâmbios, mapeamentos e pesquisa sobre arte e tecnologia sejam promulgados. Além disso o projeto contempla, como forma de potencializar as trocas culturais, o desenvolvimento de uma rede de colaboradores que incluirá parcerias de pesquisa entre museus, galerias, centros artísticos e universidades do Brasil e da Alemanha. Artistas, curadores, pesquisadores e outros profissionais de ambos os países serão convidados a se envolver e propor atividades para a plataforma.
The ZKM | Museum Communication stands for innovative and interdisciplinary art education and functions as an interface between the ZKM and its visitors.
With the increasing merging of the worlds of art and science and the movement towards a maker culture which is also evident in the ZKM exhibitions, the staff from ZKM | Museum Communication wants to convey these contents on a sustainable and exciting basis as part of a dialog with the visitors. Since November 20, 2015, a special space has been available at the ZKM for this very purpose: BÄM.
BÄM: Be A Maker – Brain Action Media – Building Advances Meaning – Be A Media Artist – ...
… these just a few definitions that describe the space that has been created especially for the program. BÄM is a kind of open workshop and invites you to »make things« on a digital and analog basis. The space is open to new contents and target groups, it adopts new methods of learning, and it helps to develop expertise for new artistic media. It is a place where children, youngsters and young adults are inspired and invited to engage in creative thinking, to take action, to develop their skills and to try out new things in the midst of the exhibitions and the works of art.
The project »MyCity, MySounds« developed by the ZKM | Institute for Music and Acoustics and sponsored by the City of Karlsruhe focuses on sounds in all its shapes and forms. To this end an App was developed including the relevant mobile Web applications, with which it is possible to discover and present the city’s spaces. With this project, the acoustic characteristics and meanings of city spaces, which have until now been significantly underrepresented in the visually-oriented World Wide Web and the digital culture have thus now entered the user perception of everyday digital technology.
With the project all those interested are given the opportunity to record – on-site in the city spaces – the sounds, tones, noises and voices with their own Smartphone, and to connect these with the recording locations, the original location of the sound, on a map accessible virtually and online. This results in a huge sounding archive, adding a multifaceted dimension to the identity of one’s own city. Consequently, the city articulates itself in a new way. Everyone is invited to contribute, and so give their own city a very unique identity.
With the concept of geo-localized sound – sounds integrated into the city space – the App and the Web applications offer users wide-ranging possibilities: via the App, citizens, but also artists and all creators of music have the possibility to directly record their pieces and interpretations on-site, or via the Web applications, or upload already complete pieces in the virtual city spaces.
Sounds, noises, voices and tones can be combined with one another on the Web applications. Audiowalks emerge as a result – walks through an acoustic city – whereby the city’s special features which would otherwise probably be lost in everyday noise can be experienced and heard. The Audiowalks are the interactive interface between virtual and actual reality, promising users greater added value. Audiowalks will become available in various modi, making it possible to discover the city and its sounds in a playful way.
Sound artists regularly compose pieces from sounds, tones and voices which are collected in virtual city spaces. These are then presented at the ZKM | Karlsruhe and also made available to users of the App and Web application in various forms in »My City, My Sounds«, but also to visitors to the ZKM.
The App and the Web application are currently in the final phase of development and will be available on the Web and for individual Smartphones by the end of July 2015. The opportunity of a first impression of the App and its possibilities, as well as the area of application was given at the symposium »MyCity, MySounds« (Dec 12−14, 2014).
Over the course of 2015 the App will be presented in various cities along with the various areas of application of geo-localizable audio-formats, such as interactive radio plays, and historical knowledge, »Sound-Geocaching« and urban sound installations with various cooperation partners.
Together with the Friends of the ZKM, the ZKM | Museum Communication initiated the »Masterclass am ZKM« student scholarship program in 2014.
This one-year scholarship is aimed at students aged between 14 and 18 from secondary schools with an academic focus in the city of Karlsruhe and the surrounding area. A jury of ZKM employees and members of the sponsorship association select six scholarship holders from the applicants, and these six will receive the opportunity to get to know contemporary art movements and the ZKM’s program through the course of a school year. As part of this interaction, they will experience media-literate support from the ZKM – especially in the sectors of analog and digital photography, sound and video – and will then have the opportunity to create a piece of artwork themselves. Experienced artists and curators will be by your side as mentors, who will be able to support and advise you with their expertise.
This scholarship focuses particularly on talented students from educational facilities with a strong academic focus (a Gymnasium in Germany). These students will have experienced little or no artistic encouragement to date and would like to gain access to an art institution or deepen their interaction with art.
The results of the scholarship holders will be presented to the public at the end of the school year as part of an exhibition in the ZKM.
Continuous technological change is threatening the long term preservation of the content and functionality of digital objects for scientists and researchers. For complex interactive multimedia objects (e.g. multimedia objects, digital works of art, scientific simulations) and the related exacting user demands for authentic provision, the emulation process is much more suitable than migration as a preservation and provision strategy. A great deal of research has already been carried out on migration and it is included as a separate module by a number of preservation repositories, whereas only limited practical experience has been gained in using emulation to provide digital archival objects to users as part of the services of memory institutions. The main aim of the project, therefore, is to evaluate the proposals and components developed in previous emulation research projects, to assess their practicability and to optimise them with in-house developments for the purpose of creating a system which is perfectly adapted to the needs of the memory institutions and their users. Standardised interfaces to research and long-term preservation systems plus a high degree of user-friendliness should help to ensure that the resulting system can be re-used by interested institutions.
The significance of digital technologies for artistic work is rapidly increasing – from the development of the artistic object through to the possibilities of media processing. And yet, due to the multiplicity of possibilities which exist with respect to the artistic use of digital technologies, as well as their continuing development, knowledge of the functionality of digital technologies still remains rather low both among the general public as well as among artists.
Therefore, the aim of the EU project »European Art Science and Technology Network« (EASTN), is to create open access to the digital creativity in which well-founded knowledge is mediated via current developments and the technologies on which they are based. Here, the focus is on the subject »tangibility«. Thus, within the EASTN project, those methods are examined which, above all, facilitate the interaction with digital media via sensory stimulation and thus the connections between real and virtual worlds. Through this, the gaze is not only directed to the role of the body in the process of artistic creation, but the publics’ understanding and use of digital tools is thereby furthered.
As part of the EU project, the five-day festival entitled »Tangible Sound« is scheduled for September 2015. The festival consists of concerts, presentations, installations and a symposium, in which framework the results of the project are to be presented.
ArtOnYourScreen (AOYS) is ZKM's innovative online exhibition platform. It is a place for artistic production and education under the conditions of the networked world.
First of all, it intends to dissolve the boundaries between art genres such as painting, sculpture, literature, music, dance, theater, opera, performance, video, and also those between spatially-based and temporally-based arts.
Second, it intends to transform the public space by way of the Internet, which presents a technology and affiliated economy that not only facilitate worldwide distribution and presentation of time-based arts, but also immediates feedback processes between works of art and viewers.
With AOYS, the ZKM has created a digital exhibition space that provides an overview of the creative work of different generations of artists. Art works are produced whose full effect unfolds only on the internet. The spectrum ranges from purely screen-based art works to performative projects to generative, typographically-oriented literature, from interactive film and participatory formats through to activist approaches. Here, young software artists encounter established artists who until this time have worked exclusively offline. For AOYS, they now collaborate to create digital works for public-virtual space.
The project regularly launches artistic approaches and is planned for the long-term. In an initial phase, planned for one year, twelve works were produced and published, accompanied by art-historical contextualization and an online educational program.
//////////fur////, Mark Amerika, Roberto Fassone, Lynn Hershman Leeson, Martine Neddam, Robert M. Ochshorn, Paul Panhuysen, Jirka Pfahl, Rafaël Rozendaal
»Du hast Rechte!« [You have rights!] is a large-format art-media project for primary school students and teachers, initiated by the Deutscher Kinderschutzbund, Landesverband Baden-Württemberg and ZKM Karlsruhe.
With innovative teacher workshops and through new artistic strategies, the aim is to expand the discourse about and implementation of the subject of »children’s rights« in schools. Six further educational concepts for teachers have been developed, which are based on parallel exchange with primary school students and an artistic research approach. The (media) artistic practices such as photography, video, performance and design with iPads are investigated and the concerns of primary school teachers and children about this subject will be visualised with media-artistic means and documented for sustained development. In addition, participatory concepts for primary school classes will be developed and tested together.
We would like to find out and highlight the issues that are important to children. The connected media art and educational provision will be developed by the speakers of ZKM | Museum Communication and carried out professionally in the ZKM_Workshops.
PIPES is a collaborative project of the ZKM | Karlsruhe and three further European cultural associations: CIANT (Prag), HANGAR (Barcelona) und BRAINZ (Prag). It involves Participatory Investigation of Public Engaging Spaces of communication with highly creative and technologically innovative ambitions. Within the project we will support intense interdisciplinary interactions among audiovisual media artists, communication specialists, scholars, architects, activists and the citizens with a goal to experiment with new models and symbolic means of communication. Special focus will be on a cognitive analysis of communication symbols and symbolic expressions leading to innovation in dynamic interactive tools and scenarios of expression and sharing.
iconuu – Public installation
iconuu has been developed by PIPES and is described best as an online platform and
tool, working like an advanced social network. Within this network people communicate with a new code for an old system. The new code works like a sensual stenography to create a visual statement in a narrative format. The main principle is to put creativity before pragmatism.
Conceptually iconuu is framed under the understanding of a Participatory Culture. This perspective assumes that the expansion and democratization of new collaborative technologies allow users to experience not only with meanings but also with the different uses of the tools in ways that surprise their creators. Therefore iconuu is generally available for everyone under www.iconuu.net and exclusively, for a limited time period, with a specialized version in
|Barcelona (Spanien) | HANGAR.ORG||Seoul (Südkorea) | National Museum of Modern and Contemporary Art|
|Budapest (Ungarn) | Ludwig Múseum||Wuhan (China) | Art Department of Huazhong University of Science and Technology|
|Karlsruhe (Deutschland) | ZKM|
|Reykjavík (Island) | National Gallery of Iceland|
The pubic installations of iconuu are meant to motivate visitors to communicate with people around the globe, using a visual form of expression and crossing the limits of language. A simple Tablet-PC will be the entry point for joining a collaborating art-process and the way art is seen at GLOBALE.
The project »Motion Picture 2.0« was developed by the ZKM | Institute for Visual Media and is supported by the Science Year 2014 – The Digital Societ of the Federal Ministry of Education and Research.
The Smartphone has altered our everyday life’s habits, particularly it is transforming our stance towards production and perception of image and film. In the light of radical technological changes in image recording and reproduction currently underway, the ZKM has developed an application facilitating new approaches to images. By means of the newly developed application, your own Smartphone simply and rapidly becomes a carrier medium for a new recording technology: with the new method »Motion Picture 2.0«, the camera orientation is recorded whilst recording. Consequently, the image window can be reproduced when playing. With traditional cameras, by contrast, camera orientation during film recording is lost. In conventional reproduction, the recorded film is played on a static monitor or television. As a result, the film’s reception remains physically passive, viewer orientation is independent of camera orientation, which has recorded that which has been shown.
Through this newly developed technology, the viewer’s habitual modes of reception are surprised. Here, the viewer does not passively perceive the video material from the vantage point of his sofa in a forward-gazing position, but is rather integrated physically. »Motion Picture 2.0« sets in motion entirely new effects of that which is shown. Ideally, orientation-true video recording with »Motion Picture 2.0« takes place in the ZKM_PanoramaLab. In this panoramic projection environment, the physical aspect of image reception – which, with the concept of »embodiment« adopts a current thesis in cognitive research – is experienced with one’s own body.
Though the videos produced with this application can already be viewed on mobile end devices in a simulation of orientation-true and close physical viewer integration, the full effects of this new technology only really come into their own in the context of the Lab.
Ziel war es, im Wissenschaftsjahr 2014 »Die Digitale Gesellschaft« die Gesellschaft, die an den Vermittlungsprogrammen des ZKM Interessierte einzuladen, sich in ihren Interessensgebieten und darüber hinaus weiterzubilden und dies möglichst barrierefrei. Die Förderung durch das Wissenschaftsjahr 2014 ermöglicht eine Auswahl von mehreren Workshop-Programmen kostenfrei für die TeilnehmerInnen im Zeitraum von April 2014 bis Januar 2015 anzubieten.
Weitere Ziele aller Angebote ist die Vernetzung von Kunst und Wissenschaft vorzustellen, die TeilnehmerInnen für das angebotene Thema zu begeistern, mit ihnen zu diskutieren und sie zur Partizipation anzuregen.
Während die Digital Newcomers möglichst in ihrer Peer-Group einen niederschwelligen Einstieg in die digitale Welt und ihre Möglichkeiten erhält, sollen die Digital Natives und Immigrants gemeinsam neue Themengebiete entdecken – um diese in einem weiteren Stadium den Digital Newcomers eigenständig vermitteln zu können.
Familien-Kurse sollen das „digitale Wir” im eigenen Kreis stärken und zeigen, dass die virtuelle Welt auch gemeinsam erlebt und erforscht werden kann.
Since Autumn 2014, the ZKM has been instigating the »Kopf Über« [Overhead] project, which is sponsored as part of the »Von uns – für uns! Die Museen unserer Stadt entdeckt« [By us – for us! Discover our city’s museums] project. The German Museum Association contracts out the action plan as the project partner of the Federal Ministry of Education and Research: For the years of 2013 to 2017, agencies from the German cultural landscape – including the ZKM – will be given the opportunity to provide measures in the field of extra-curricular cultural education for educationally disadvantaged children and young people.
The »Kopf Über« project turns the conventional idea of a museum on its head: Karlsruhe children and young people, aged between 12 and 18, cast a glance behind the scenes of the ZKM and discover the museum operations from another perspective. Starting with a journey of discovery through the ZKM, the first participants experience the background to the exhibition and projection facilities. Supported by art organizers from the museum communications team and artists and crafts people, they explore the museum and experience the interrelated technology of media and culture. Then, they can put their new knowledge into practice as well as acting as »professionals« to pass it on to their contemporaries, at eye level.
In a total of two project modules, the museum communications team works with different partners and groups of young people, always leaving plenty of room for the question “What might a contemporary museum of the future look like?”. The aim of the project is to open the door to cultural offerings for young people, who have rarely or never coming into contact with the subject of museums before and to transport a piece of this place of discovery into their world.
Since the 2014/2015 school year, three Karlsruhe secondary schools have been offering an inter-school seminar course entitled “NS in Karlsruhe”. The course participants view documents about local history in the City and State Archives, supported by students and lecturers of the “History of the State Ministries in Baden-Württemberg at the Time of National Socialism” research project. The academic results are displayed in artistic format in cooperation with the Center for Art and Media (ZKM) and in the digital sightseeing tour of the Stadtjugendausschuss Karlsruhe e.V. As part of the seminar sessions and based on the documents in the State and City Archives, students will learn about the classic methods of historical studies and can apply the theoretical findings in a topic-related manner. They are accompanied by students from the University of Heidelberg.
New forms of commemoration: The interrelation between art and historical studies
Memories though are subject to changes. While the academic processing of the local history is the initial focus, the cooperation with the ZKM Karlsruhe also opens up the opportunity to translate the themes artistically.
In a second step, the art mediators of the ZKM | Museumskommunikation invite the participants to artistically implement their experiences, findings and associations and to seek out the forms of expression appropriate to them. Working with various media and technology is an integral part of the reflection about forms of knowledge and awareness in art and science and about the possibilities and limits of conveying. Because if history wants to be present in the here and now, it must gain importance in the everyday life of young people, it must be confronted by this, be re-questioned and communicated repeatedly and be deconstructed and reconstructed in order to keep memories alive.
At the end of the process, an extraordinary symbol of the successful collaboration of those involved will be presented in the form of an exhibition.
EFFEKTE – das kommt von den lateinischen Wörtern „effectus“ und „efficere“ und heißt so viel wie „Erfolg“ und „bewirken“. Genau das ist das Ziel des Wissenschaftsfestivals: Es soll Synergien freisetzen zwischen den Wissenschaftseinrichtungen, Menschen für die Forschung begeistern und der Wirtschaft die großen Potentiale der Karlsruher Wissenschaftslandschaft aufzeigen.
Vom 21. bis zum 30. Juni 2013 verwandelte sich Karlsruhe in ein Mitmach-Labor, in dem jeder forschen, staunen und entdecken konnte. Die EFFEKTE waren ein Wissenschaftsfestival der neuen Generation. Erstmals bündelten die wissenschaftlichen Institutionen ihre Aktivitäten zur Wissenschaftskommunikation, brachten wichtige lokale Akteure aus dem Wissenschaftsbereich mit der Bürgerschaft zusammen und setzten nachhaltige Impulse für die Profilierung als Wissenschaftsstadt.
“Composing with Sounds” is an intuitive music processing software developed as part of a EU project by four European partner institutions from 2011 to 2013: the Music, Technology and Innovation Research Centre at the De Montfort University Leicester (UK), the Institut National de L’Audiovisuel Paris (F), Norsk Senter for Teknologi i Musikk og Kunst Oslo (Nor) and the ZKM | Institute for Music and Acoustics Karlsruhe (D).
Alongside the development of the software for the use in schools, workshops for teachers, educationalists and school students were also offered with the aim of familiarizing users with the program. Furthermore, composition contracts were awarded to composers from each of the participating countries who elaborated electro-acoustic pieces together with students and by means of “Composing with Sounds”.
The project’s objective is to introduce young people to electronic music, to strengthen trans-European exchange, to develop within the European network software capable of being used for teaching purposes and, finally, to create new works of art.