Flower
Thatgamecompany – 2009
In »Flower« the players take control of a very uncommon role: the wind, which is caring petals over blooming meadows.
Flying over flowers give the wind further petals. The players interact with the environment and let them color grey areas. This creates a rapid flight over the landscapes of the game and moves the game world in the focus of »Flower«. The game shows in an impressive way that the first person perspective is not only booked for shooters and racing games, but rather can also evoke a feeling of flying over a blooming meadow full of flowers.
Text by Stephan Schwingeler