Thomas Hensel
Biography
Thomas Hensel, Prof. Dr., studied philosophy, art history, classical archaeology, and business administration in Hamburg, Munich, and Vallendar. Since 2013, he has held the Chair of Art and Design Theory at the Faculty of Design at Pforzheim University. He also serves as an exhibition curator.
Recent/relevant publications:
“Winged, Blinking, and Defecating Eyes: Fleeting Glances at Augenleib and Bildkörper,” in: Hennig, Martin/Krampe, Theresa/Spöhrer, Markus (eds.): Images of Surveillance in Digital Games: The Interactive Gaze, London/New York: Routledge, 2027 (in press).
„Harold Halibut“ oder die Geburt von Videospiel und Museum aus dem Geist der Wunderkammer, in: Bojahr, Philipp/Freyermuth, Gundolf S./Frings, Laura (Hg.): Spielräume – Museen und Games als Medien der Welterzeugung, Bielefeld: transcript, 2027 (in press).
“Death Stranding.” Schwankende Gedankengänge zu Metagaming als Counter-Countergaming, in: Zeitschrift für Ästhetik und Allgemeine Kunstwissenschaft, Issue 71/1 (2026): Special Issue „Ästhetik des Computerspiels,“ 27–45.
Obumbro. ShadowArt VideoGame (monographic exhibition catalog), Ulm: Museum Ulm, 2019 [also in German].
Selected Exhibitions:
“Vom Bauhaus zum AppHaus. Kreative Spielräume gestern und morgen,” SAP SE, International Training Center, Walldorf, 2019/20.
“BAU [ SPIEL ] HAUS,” Neues Museum – Neues Museum Nuremberg Art and Design, 2019 (with Robert Eikmeyer).
“OBUMBRO. ShadowArt VideoGame,” Museum Ulm, 2018/19.