Studio MDHR – 2017
The brothers Cuphead and Mugman live on a fictional island. In Devil’s Casino they play but lose their souls to the Devil.
However, the Devil makes them an offer: If they collect the »soul contracts« of other debtors, they can keep their own souls. Cuphead and Mugman encounter numerous enemies during their adventure: from slot machine frogs in a hectic casino to an evil mermaid.
»Cuphead« is reminiscent of the run and gun games of the early 1990s and is stylistically based on American animated films of the 1920/1930s, such as »Steamboat Willi«, »Betty Boop«, or »Popeye the Sailor«. However, »Cuphead« doesn’t just look like a 1930s cartoon: The images were produced almost exclusively using ink and paper.
|Material / Technique|
How Cuphead's Devs Gambled On A Dream | The Making of Cuphead
20:02 min (english)
Cuphead – The animation process
Cuphead’s animation process and philosophy
28:18 min (english)
Cuphead artists illustrate the game’s five-year dev cycle
in: Polygon, 7 December, 2017 (english)