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node:34484
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Design - Head - Display
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flex-row-6-6
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Sub-Menu - Display - Design
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Phone Story

Paolo Pedercini – 2011

© Paolo Pedercini
Import ID
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Admin Title
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Detail Layout
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»Make It Rain« denounces corruption by calling on its players to act corruptly themselves.

Inspired by real events, the task of the players is to bribe police and officers with money in order to get away with their own crimes. »Make It Rain« shows how fragile legal systems are in the face of vast differences in wealth.

»Make it Rain« was created in 2018 in the context of the »ART GAMES« game jam of the Goethe-Institut in Bangkok, Thailand.

Material / Technique

Android

 

Import ID
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Videos

Import ID
r17_media:240206
Admin Title
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Type
media
Detail Layout
flex-row-6-6

Paolo Pedercini of la molleindustria about serious games and radical game design

5:35 min (english)

Import ID
r17_media:240207
Admin Title
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Type
media
Detail Layout
flex-row-6-6

Let's Play »Phone Story« für »GLOBALE: Global Games«

7:03 min (english)

Import ID
r17_media:240208
Admin Title
D7 Paragraph: r17_media / GPC_ID: 6621
Type
media
Detail Layout
flex-row-6-6

Playing Outwards - Critical Games in Context

26:55 min (english)

Import ID
r17_media:240209
Admin Title
D7 Paragraph: r17_media / GPC_ID: 6622
Type
media
Detail Layout
flex-row-6-6

G4C14: Paolo Pedercini Making Games in an Fucked Up World

30:38 min (english)

Import ID
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Detail Layout
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Articles

  1. Type
    default
    Detail Layout
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Import ID
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Admin Title
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Type
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Detail Layout
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zkm_gameplay. the next level

The ZKM gaming platform.

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ZKM | Center for Art and Media

Lorenzstraße 19
76135 Karlsruhe

+49 (0) 721 - 8100 - 1200
info@zkm.de

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Dialog