Dys4ia

Anna Anthropy – 2012

Magenta colored screen with a simple visualized wall and text

Game designer Anna Anthropy uses computer games as an autobiographical medium.

In four sections, the players experience how the artist decides to have hormone therapy and they accompany her through the transition from her birth gender to her new gender. The game documents a period of six months through a series of mini-games that reflect gender politics, identity, personal responsibility, white privileges, and personal development.

There are no high scores; the players can neither win nor lose. The game mechanisms serve only as narrative devices.

Material / Technique

PC, Windows

 

Videos

Let's Play »Dys4ia« für »GLOBALE: Global Games«

5:41 min (german)

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Articles

 

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