Game designer Anna Anthropy uses computer games as an autobiographical medium.
In four sections, the players experience how the artist decides to have hormone therapy and they accompany her through the transition from her birth gender to her new gender. The game documents a period of six months through a series of mini-games that reflect gender politics, identity, personal responsibility, white privileges, and personal development.
There are no high scores; the players can neither win nor lose. The game mechanisms serve only as narrative devices.
Material / Technique
Is dys4ia a Game About the Transgender Experience or Is It a Work of Art?
in: Flavorwire, Whitney Mallett, March 4, 2014 (english)
Personal Games: Wenn man die Vergangenheit des Entwicklers zockt
In: BR Puls,Vanessa Schneider, February 25, 2016 (german)
Road to the IGF: Anna Anthropy's Dys4ia
in: Gamasutra, Leigh Alexander, March 12, 2013 (english)