Campo Santo – 2016
Retreating from his everyday routine and his wife's early-onset advanced dementia, Henry takes a job as a fire lookout in the Shoshone National Forest.
After a time, strange things begin to happen to Henry and his supervisor Delilah. These are connected with an event that took place many years ago. The story is shaped by his exchanges with Delilah, with whom he communicates via a walkie-talkie.
One inspiration for the game's distinctive graphic style were the posters designed in the 1930s for the National Park Service during The New Deal, a U.S. government program to promote economic development.
Material / Technique
SONY Playstation 4 Pro
GDC: Making the World of Firewatch, Jane Ng
60:09 Min. (english)
GDC: The Art of Firewatch, Jane Ng
28:20 Min. (english)
HERE THERE: Missverständnis »Walking Simulator«, Christian Huberts
»Firewatch«:Die Wildnis ruft
in: Zeit Online, Eike Kühl, February 10, 2016 (german)
Walking, Talking and Playing with Masculinities in Firewatch
in: Game Studies, Melissa Kagen, September, 2018 (english)