Lecture/Talk

Playing Nature – Ecological Crisis and Video Games

Alenda Y. Chang in Conversation

i7212_21_zkm_i_gp_ak_gameplay_level5ecogames_alendachang_5.jpg
Date
Duration in Seconds
3141
Duration (H:m:s)
52:21
Width
640
Height
360

Description

Computer games can address ecological concerns. But is a game only ecological if it explicitly deals with environmental issues on the content level? Can the relationship to nature be thought of in a fundamentally different way in computer games? What can environmentally conscious game worlds look like? In short – what does ecological game design involve?

 

Alenda Y. Chang is the author of »Playing Nature – Ecology in Video Games«, published in 2019. The book represents one of the key works in game studies when it comes to environmental issues and ecology. Using ecological concepts such as »Scale«, »Mesocosm«, »Nonhuman«, »Entropy«, and »Collapse«, Chang discusses opportunities and challenges that arise in and through  computer games in five chapters.

The following questions are up for discussion:

  • What questions arise when we adress ecology and games?
  • How can we define environmental games? What characteristics should they fulfill?
  • Can computer games foster empathy for non-human beings and the environment? What can we learn from or through games about cohabitation, respect, and interconnectedness?
  • What about the physical environmental impacts of computer games? How might sufficiency be imagined when talking about games?    
  • What about the physical environmental impact of computer games and how might sufficiency – the effort to use as little energy and material as possible – be thought of in the game context?

Footer

ZKM | Center for Art and Media

Lorenzstraße 19
76135 Karlsruhe

+49 (0) 721 - 8100 - 1200
info@zkm.de

Organization