- Adam Słowik, Christian Lölkes, Peter Weibel
- Alphabet Space
- #Encoding #GenealogyOfCode
- #Software #Hardware #Interface
- Medium / Material / Technic
- dynamically three-dimensional notation, computer-based installation
In the analogue world, all notation was two-dimensional. Letters, images and notes were rigidly fixed onto two-dimensional surfaces. Here the possibility of displaying all 26 letters through a single three-dimensional sign arises from a three-dimensional object by Adam Słowik.
Leibniz reduced the ten digits 1 – 9 and 0, through which all numbers can be described, to the two digits 0 and 1. Something similar takes place here, with a single object able to represent 26 letters.
This alphabet has a basic geometry, and the individual letters and signs are described through parameters such as the rotation or the position of the base. Individual letters are defined through a quaternion. Number sequences and words can be represented as movement via multiple quaternions.
The viewer receives the current letter on the left screen via a projection of the base object. If the object stays still briefly, the letter is saved, it appears on the right screen, and the object can write a text sign by sign.