GLOBALE: Performing Sound, Playing Technology
Music devices
A Festival on Contemporary Musical Instruments and Interfaces
Fri, February 05, 2016 – Sun, February 07, 2016, Festival
»Performing Sound, Playing Technology. A Festival on Contemporary Musical Instruments and Interfaces« provides insights into the development of innovative instruments and interfaces in the field of electronic music. A total of two concert evenings on subjects such as instrument prosthetics, established tools thought new, live coding, tinkering and dancing. In addition, research projects will be presented in a symposium, and there will also be a possibility to experiment in innovative instruments and interfaces.
 
The festival thus offers a range of perspectival approaches the objective of which is to encourage and support the critical examination of artistic and scientific potential in contemporary musical instruments, while at the same time thematizing the question of the reciprocal influence of music and technology: In what ways are new technologies applied to contemporary instruments? What references can meanwhile be made between instruments? How are they played and what kind of music is produced with them? The festival visitor traces the various perspectives of instrumentalists, developers, artists and scientists by way of theoretical and practical approaches, and thereby inspires participants to speculate on possible future scenarios.
 
One part of the festival program will be a Spatial Sound HackLab, which will be hosted together with 4DSOUND. Since 2008, 4DSOUND has developed an innovative spatial sound technology that has significantly improved and expanded the possibilities to create, perform and experience sound spatially. 4DSOUND is a fully omnidirectional sound environment, where the listener can appreciate sound in a virtually unlimited spatial continuum. Participants of the HackLab will be invited to explore new instrumental approaches, performance tools and conceptual frameworks in working with spatial sound. It will take place from 5 to 7 February 2016 at the ZKM_Media Theater.

Program


Friday, February 5 | Saturday, February 6 | Sunday, February 7

Friday, February 5, 2016

from 8 pm Concert I
Concert with performances by Peter Blasser, Fredrik Olofsson, Alberto de Campo, Hannes Hölzl, Dominik Hildebrand Marques Lopes, Amelie Hinrichsen and Till Bovermann
ZKM_Cube
  Concert II
Concert with performances by Bjørnar Habbestad , Michael Fischer and Yen Tzu Chang
ZKM_Cube

Saturday, February 6, 2016

10 am–1 pm Symposium Session I
Lectures by 3Patrick Borgeat, Juan Romero, 3DMIN and Chikashi Miyama
ZKM_Lecture Hall
3 pm–6 pm Symposium Session II
Lectures by Atau Tanaka, Peter Blasser and Marco Donnarumma
ZKM_Lecture Hall
from 8 pm Concert III
Concert with performances by Atau Tanaka, Marco Donnarumma, Stelios Manousakis and Chikashi Miyama
ZKM_Cube
  Concert IV
Concert by Benoît and the Mandelbrots
Afterwards: DJ-Set with Jago
ZKM_Music Balcony

Sunday, February 7, 2016

10 am–11 am Symposium Session III
Lectures by Diana Cardoso, Stelios Manousakis and the ZKM | Institute for Music and Acoustics
ZKM_Lecture Hall
11 am–1 pm Panel Discussion ZKM_Lecture Hall
from 2 pm Concert V
Presentation of the results and performances of the 4DSOUND Hacklab
ZKM_Media Theater
Credits
Project team
Yannick Hofmann (Production manager, program booklet), Luise Wiesenmüller (Organisation Hacklab), Sebastian Schottke (Sound mixer), Anton Kossjanenko, Brian Questa (Recording), Alexander Hofmann, David Luchow, Alexander Lunt, Manuel Urrutia, Marcel Mendel, Matthias Müller (Assistant sound equipment), Hans Gass (Light and event techniques), Mirko Posluschny (Assistant light and event techniques)
Organization / Institution
ZKM | Karlsruhe
Partners
Universität der Künste Berlin
Technische Universität Berlin (im Rahmen des durch die Einstein-Stiftung geförderten Forschungsprojekts »3DMIN – Design, Development and Dissemination of New Musical Instruments«)

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