- Exhibition catalog
Games and Politics
Eine interaktive Ausstellung des Goethe-Institut in Kooperation mit dem ZKM I Zentrum für Kunst und Medien Karlsruhe / An interactive exhibition by the Goethe-Institut in cooperation with ZKM I Center for Art and Media Karlsruhe
- Type of publication
- Exhibition catalog
- Author / Editor
- Goethe-Institute
- Publishing house, place
- Goethe-Institut, München
- Physical Description
- 176 p., ill. soft-cover
- Language
- German and English
- Year
- 2016
- Content
Whether computer games are seen as a political issue, as an entertainment medium or – even – as art, they all have to be views in a contextual manner. Every game positions itself in a society and picks it out as the central issue at the same time. A political relevance can be postulated for all computer games, even if they seem to evade any political action. Because the following holds true even in these games: The players issue directions but must play by the rules of the game in order to be able to play at all. At the other end of this spectrum are games which are consciously used for the purposes of political education or propaganda objectives. The touring exhibition »Games and Politics« as well as this catalogue examine how computer games unfold their political potential.
With texts and interviews by Johannes Ebert, Jeannette Neustadt, Christian Huberts, Pierre Depaz, Stephan Schwingeler, Katharine Neil, Pablo Abend, Nina Kiel, Michael Schulze von Glaßer, Lea Schönfelder, Miguel Sicart, Souvik Mukherjee, Malath Abbas, Tom deMajo and Albert Elwin.Index Johannes Ebert Greetings 12 Jeannette Neustadt Preface 14 Christian Huberts Game World Views 28 Pierre Depaz Computer Simulations as Political Manifestos 36 Stephan Schwingeler The Gravity of Games: Digital Games as Political Signifiers 48 A converstation with Katharine Neil 58 Pablo Abend »Greetings Arma fans. I submit to you this humble contribution to the mod-a-verse.«-Modding as a Critical Appropriation Practice for Digital Games 63 Nina Kiel Representation and Innovation: The Significance of Diversity in Digital Gaming 71 Michael Schulze von Glaßer Political Pixels - Virtual Sabre-ratting and the Subject 'Exodus' in Digital Games 80 A conversation with Lea Schönfelder 97 Miguel Sicart Challenging the Moral Player: Ethics and Videogame Design 102 Souvik Mukherjee A 'Minoritarian' Literature: Stories in Videogames 113 A conversation with Malath Abbas, Tom deMajo, Albert Elwin 126 Making Opinions The Cat and the Coup 132 Madrid 134 Yellow Umbrella 136 Militrary Matters Killbox 138 Unmanned 140 This War of Mine 142 Multiple Perspectives Perfect Woman 146 Dys4ia 148 Coming Out Simulator 150 Media Critique Phone Story 152 TouchTone 154 Orwell 156 Migration Stories Papers, Please 158 1378(km) 160 Escape from Woomera 162 Mapping Power Sunset 164 Democracy 3 166 The Westport Independent 168 Biographies 170 Games 175 Imprint 176