Future Cinema

The Cinematic Imaginary after Film

Cover of the publication »Future Cinema«

Type of publication
Exhibition catalog
Author / Editor
Jeffrey Shaw and Peter Weibel (Eds.)
Publishing house, place
MIT Press, Cambridge, Massachusetts

One aspect of our globalization is the development of a worldwide network of technological standards and production, distribution, and presentation norms necessary in order to recoup, via distribution to the mass global market, vastly increased film production costs. With its tendency to standardize, the image industry at the same time freezes the evaluation of the language of cinema. Hollywood has come to define cinema’s dominant forms of production and distribution, its technological apparatus and narrative forms. But the supremacy of this model is now being challenged by the new perspective of the digital media technologies. Not only are these new digital contexts seeding the explosion of the computer-game and location-based entertainment industries, they are also providing an appropriate platform for the future evolution of the independent, experimental, and expanded cinema, for the triumph return and rebirth of cinema as a personal, individual medium rather than purely collective industry. A new class of experts those individuals formerly called artists, have developed a technical competence enabling them to challenge a cinematic homogeneity supports by millions of dollars, and to rival and surpass Hollywood’s innovative, narrative, and expressive achievements. This book offers evidence of a surprising fact: Even the technological and ideological apparatus of huge industries can be inventively transformed by creative individuals. 

»Future Cinema« is the firs major international anthology of current video-, film- and computer-based work that embodies and anticipates these new cinematic techniques and modes of expression. Based on the exhibition of the same title, the book for the first time brings together a large number of highly significant installations, multimedia and Net-based works produced in the digital field by both young and established international artists exploring algorithmic procedures and immersive and technologically innovative environment, such as multi-screen, panoramic, and dome projections, and multi-location virtual environments. Another focus is on works exploring creative approaches to the design of interactive, non-linear, modular narrative content. The catalog also documents the historical trajectory of those many and variegated cinematic experiments that prefigure inform, and contextualize our current cinematic condition the cinematic imaginary beyond film.

635 p. : numerous ill.
Organization / Institution
ZKM | Zentrum für Kunst und Medientechnologie Karlsruhe

LBBW Landesbank Baden-Württemberg ; La fondation Daniel Langlois pour l'art, la science et la technologie ; Sharp Electronics GmbH ; burger Inneneinrichtung GmbH ; Zumtobel Staff AG ; CAN.media ; Schwenk Betontechnik GmbH & Co. KG ; Gesellschaft zur Förderung der Kunst und Medientechnologie e.V. ; K+E ; Kodak Polychrome Graphics GmbH